It deals a monstrous... 1 damage. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. They also have higher stats.So then you get through the first 2 bosses, and you're rewarded with the spell Cyclone and OH BOY it's a wild one. This thing takes less effort to abuse than typing /kill in Minecraft. So first of all, you get a damaging spell early in the game that's where the DS part of the game comes ; you gotta draw a lightning bolt on the touch screen to cast it.

Want an actually useful charge ? The game has many hidden areas for the player to discover. To one enemy. It sends a tornado that pierces through all armor. Some enemies are completely immune to everything until you hit them with one chi attack. After initial guidance and being granted the Shadowstone from Elder Tomas, Spyro embarks on an adventure to master the martial art of dragon-kata and the use of magic, rescue everyone and unravel the mystery of the Shadow Realm.

Not long after he falls asleep on the beach prior to going there, a dark storm appears and traps everyone within the Dragon Realms, Avalar and the Forgotten Realms in a strange dimension known as the Shadow Realm. Enemies drop mushrooms that give you 20 mana when killed. Sure grind 2 levels. Doesn't even deal good damage, same as your main horn attack.There's a tail strike with the exact same properties as the beginning strong attack you get, except it has 1 extra second of startup on it. It's outstanding, but it's gonna play for 40% of the game. Spyro: Shadow Legacy (known during development as Spyro Advance 5 and Spyro: Action & RPG Light) is the fifth handheld game in the Spyro the Dragon series of video games.It is a hybrid action/RPG game designed for the Nintendo DS and is the last game in the Spyro series to take place in the "original" continuity, as the next game, The Legend of Spyro: A New Beginning, serves as a reboot of … Excellent monster designs, as you just mentioned good OG music, the start of what would become the Legend of Spyro combat system with pseudo fighting game inputs and varied moves.. it could have been a very fun game and a creepy gaming GOLDMINE.Except it all was so limited. The chi attacks cost 10 mana. Want to glide ? But INSTEAD, they introduce a really stupid mechanic allowing them to recycle the enemies : shields. We're a community of fans dedicated to the Spyro The Dragon series of platformers originating from the very first on the PlayStation and the titles that followed from the variety of incarnations he's had from The Legend of Spyro to Skylanders. Due to the whole stopping time thing, it has literally negative startup frames, and 0 endlag because you can immediately cancel the animation by walking. And it costs mana.Then there's the chi things you use with inputs (like, X A and a direction IIRC). Anyone hit by the tornado is stunlocked and takes the damage until they die. That's the only Shadow Realm music. All. It's gonna take the end of the second world to find enemies that don't get destroyed by that. Ridiculous range, multiple targets hit at once, really fast, one shots most enemies. You also gotta grind for most of the starting abilities. Spyro: Shadow Legacy utilizes many of the Nintendo DS functions, the player can draw symbols on the touchpad with the stylus to cast spells. Plus, you gotta grind for them. By using our Services or clicking I agree, you agree to our use of cookies. I hope it gets a reboot one day, that would be a great game. Your quick horn jab attack does around 15 damage at the beginning. Doesn't even cost mana. TL:DR : Shadow Legacy has really cool stuff, but it's also got massive balance issues that make it boring and repetitive due to how easy it is to just cheese the entire game with its broken attacks.

From this point on, the game is literally just drawing V over and over until everything on screen is dead, then you move over to the next area and draw V like you're trying to copypaste.TL:DR : Shadow Legacy has really cool stuff, but it's also got massive balance issues that make it boring and repetitive due to how easy it is to just cheese the entire game with its broken attacks. Possibly the most overpowered attack in gaming history, honestly. So in the end you would have covered the same distance simply walking. For starters, this music ? So not at all. Oh, and you can still jump, so that's much better as an escape option anyway.You can unlock a dash attack. I've been waiting for an opportunity to rant about this game for YEARS.It's probably one of the biggest examples of "game had potential but is just bad" ever. A home for video game mysteries, myths, obscure games, ARG's, creepy secrets/easter eggs, creepypasta, personal stories relating to scary experiences, and general strange/creepy things surrounding games not otherwise meant to be creepy in the same way.Press J to jump to the feed. I'd really have liked them making a return in the Legend of Spyro series.The varied moves I mentioned are genuinely terrible aside from the magic attacks which I'll talk about a bit later. Also they completely ignore enemy resistances.So how does the game balance that ? Here's a list of awful moves :You can't use Charge and Flame Breath, SPYRO'S ICONIC MOVES, against Shadow Realm enemies - which are like, 95% of the enemies you will face - and they do forgettable damage against the ones they can hit.There's a move that allows you to sweep in a circle around you, but it deals 1 damage to every target and has quite the endlag on it. I don't think it was playtested, because JESUS. You have 50.